How to fight:
In the Actions menu the first choice is called Fight.
This is where you will battle creatures to gain gold and levels. It is recommended that you start with the easiest creature,
the Training Dummy, and work your way down the list as you progress. After a few fights you will have enough experience to gain
a level.
Every time you gain a level you have the option to train one of your stats and you will receive 50 stat points.
The 5 stats of a king are:
Strength - increases the damage you do in a fight.
Dexterity - increases the chance to hit your enemies.
Endurance - reduces the damage you receive from your enemies but also slightly increases your damage.
Avoidance - reduces the chance your enemy will hit you in a fight but also slightly increases your chance to hit back.
Health - is the amount of damage you can take in a fight.
After gathering some gold, you have the option to buy equipment that will further increase your stats. New equipment is availabe at
the Market but you can also buy equipment from other players at the
Trading Post. After purchasing an item you must
Equip it. Returning to the Fight
page you will notice that each of your stats has two different values. The values in red represent your raw stats and the values in green
represent your equipped stats. A player can have equipped at one time up to five rings and one of each other item type.
Skills:
Skills play a major role in your character's development. Unlike levels, skills go up randomly. They are easy to improve at first and get
more and more difficult as your skills increase.
The 7 skills are:
Damage - increases your strength.
At a skill of 75 your strength is increased 15 times.
At a skill of 100 your strength is increased 26 times.
At a skill of 125 your strength is increased 40 times.
At a skill of 150 your strength is increased 57 times.
Coordination - increases your dexterity.
At a skill of 75 your dexterity is increased 15 times.
At a skill of 100 your dexterity is increased 26 times.
At a skill of 125 your dexterity is increased 40 times.
At a skill of 150 your dexterity is increased 57 times.
Dodge - increases your avoidance.
At a skill of 75 your avoidance is increased 15 times.
At a skill of 100 your avoidance is increased 26 times.
At a skill of 125 your avoidance is increased 40 times.
At a skill of 150 your avoidance is increased 57 times.
Defense - increases your endurance.
At a skill of 75 your endurance is increased 15 times.
At a skill of 100 your endurance is increased 26 times.
At a skill of 125 your endurance is increased 40 times.
At a skill of 150 your endurance is increased 57 times.
Fitness - increases your health.
At a skill of 75 your health is increased 15 times.
At a skill of 100 your health is increased 26 times.
At a skill of 125 your health is increased 40 times.
At a skill of 150 your health is increased 57 times.
Speed - reduces the waiting period between NPC fights.
At a skill of 75 the delay is reduced 3.5 times.
At a skill of 100 the delay is reduced 4 times.
At a skill of 125 the delay is reduced 5 times.
At a skill of 150 the delay is reduced 6 times.
Leadership - increases your army's strength.
At a skill of 75 your army's damage is increased by 7.5%.
At a skill of 100 your army's damage is increased by 10%.
At a skill of 125 your army's damage is increased by 12.5%.
At a skill of 150 your army's damage is increased by 15%.
Jousting:
Jousting is very similar to fighting creatures. You buy jousting equipment at the
Knight's Market,
Equip it and
Joust. However you can only joust once an hour.
Start off with the first NPC on the list and work your way down as you buy better jousting equipment.
Your jousting stats are: damage, defense and speed and you improve these stats with equipment and
skills.
Damage - each damage skill will increase your jousting damage by 0.2%, so at a skill of 150 your damage will be boosted by 30%.
Defense - each defense skill will increase your jousting defense by 0.2%, so at a skill of 150 your defense will be boosted by 30%.
Speed - each speed skill will increase your jousting speed by 0.2%, so at a skill of 150 your speed will be boosted by 30%.
When you win a joust against one of the tougher opponents there is a chance a special opponent will notice your performance and challenge
you to a joust. These opponents are pretty strong, but the rewards they give are worth it. One of these rewards is the ability to joust other
players.
Kingdoms:
Every king has to have a kingdom. For kingdoms there are 4 types of resources: gold,
wood, stone and iron. These are required to build various buildings but also to train armies. You gain these resources by building mines,
quarries and lumber yards, however you are free to transfer gold to and from the kingdom. For each mine/quarry/lumber yard you will gain
1 resource every 15 minutes, so if you have 10 gold mines, you will gain 10 gold every 15 minutes or 40 gold per hour. However if the
king doesn't visit his kingdom for 24 hours, these buildings will stop producing resources until his return.
Building a strong army will defend your kingdom but also provides a way to gain resources. When you successfully attack another player's
kingdom, you will gain 20% of their resources. You have 3 unit types at your disposal: soldiers, archers and catapults; as well as 3 types
of defensive buildings: towers, walls and moats.
Soldiers are well rounded units capable of destroying anything in their path.
Archers are efficient against soldiers and other archers but do no damage to catapults and fortifications.
Catapults are designed for sieging enemy kingdoms and can quickly turn enemy defenses to rubble. Catapults are also used when
defending to take out attacking catapults.
Towers can effectively take out attacking archers and soldiers.
Walls and moats don't do any damage to attacking armies but they can wear out attacking soldiers as well as deflect damage, done by
attacking catapults, away from your towers.